12299 is my high score.
First off, the graphics were quite pretty with the bullet "ripples" and exploding fragments. Some games seem long because of their poor graphics and gameplay, but yours was made too short because it was both fun and looked good.
However, I would recommend that you lengthen the game; 20-30 levels of those size would be good. Also, perhaps implement moving targets. Last gripe is that you introduced gameplay mechanics that were hardly ever used. The bottles and glasses for example. Again, there weren't enough levels where there were multiple possible paths, all of them (save 11) were straightforward and generally involved shooting every target by finding the correct ricochet spot and then getting the high score.
Once again, good game; these criticisms are outweighed by the positive aspects. I think you can do better in a sequel, and please try. I don't want to see the good graphics and promising gameplay go to waste.
I really liked this game. The graphics were stylish, I liked the pencil drawn look. The largest problem I had with it is the Weapons weren't really balanced. As soon as you could use the laser, all other weapons were obselete. The saw was useless comparatively, the C4 was only good for blowing up the flame turrets, Flame Thrower projectiles weren't fast enough.
The music was good, I especially liked the boss music. Only other thing to improve is the boss projectiles. They all (through the circle surrounded guy) shot similar looking circles, so I think they could be a little more different.
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